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renderfarm capacity and needs ... by boxxlabs  118 views
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Renderfarm Capacity Analysis worksheet
The Section Below will help Calculate the Studio's Existing Rendering Capacity
InstructionsEnter data into the fields belowNOTESCalculated Results (Existing Capacity)
*TOOL CALIBRATION CONSTANT* number of hours in a month (720 is default)720This field should be kept at "720" (30 days x 24 hours/day) except for special casesSECONDS of RENDERED animation REQUIRED per month (@ 30 frames per second)83
# 1. enter the monthly rendering workload (in # of rendered frames )2500This data should be known by the studio manger or art directorSECONDS of RENDERED animation REQUIRED per month (@ 24 frames per second)104
# 2 enter measured average Cinebench 10 Multi CPU score (CB-CPU points) for customer's current rendernode(s) ***If 32bit version of Cinebench10 is used, then add about 8% to their score and enter it here 11,500This benchmark data will come from customer's benchmark results running the Cinebench10 test on all exisiting rendernodes This number is the average CB-CPU score of all available rendernodesTotal rendering capacity (in CB-CPU points) (64bit Windows) for existing farm:6900
# 3 enter current # of computers currently being used for rendering1This data should be known by the studio manger or art director. This number can include "part-time" rendernodesTotal rendering time (in hours) required for indicated workload using existing hardware2500
# 4 enter total (average) number of frames that can currently be rendered on all existing computers in one hour (typical or maximum scene complexity)1This data should be known by the studio manger or art director% monthly utilization of current rendernodes for indicated workload *Numbers over 100% indicate exceeded inhouse capacity for indicated workload578.7%
# 5 enter the Maximum Percentage (%) of time the current rendernodes are available for rendering tasks60.00%this number can include any "part-time" rendering nodes. A value of "100" would indicate all rendernodes are available 24 hours/dayAggragate CB-CPU point/Hrs required for indicated workload39931
The Section below will help calculate how many new BOXX units are required for given workload
Enter data into the fields belowNOTES
*TOOL CALIBRATION CONSTANT* number of nodes per chassis ("2" is default for 10300) 2This should stay at "2" for normal use with renderBOXX 10300 units. Use "1" if 3DBOXX workstation is to be used for rendering instead of renderBOXX 10300Calculated Results -(Proposed New Capacity using renderBOXX 10300)
# 7 enter number of new renderBOXX 10300 modules being considered1total number of new rendernodes (remember its 2 per 10300 module)2
# 8 enter measured Cinebench CB-CPU rendering performance of each renderBOXX 10300 node (see below for proper value to type here)23,000 total (aggregate) rendering capacity (in CB-CPU points) for the indicated new 10300 modules46000
Use the following values: Dual Xeon 5520 - 23,000 Dual Xeon 5540 - 24,800 Dual Xeon 5550 - 26,400 Dual Xeon 5570 - 28,000 Dual Xeon 5580 - 31,000 Dual Xeon 5590 - 32,900 total rendering time (in hours) required for indicated workload using indicated number of 10300 modules375
% monthly utilitzation of proposed new rendernodes for indicated workload *Numbers over 100% indicate exceeded inhouse capacity for indicated rendering workload86.8%
Capitol Cost Calculations
Enter data into the fields belowCalculated new hardware/software Cost Results
# 9 enter the cost of each new 10300 module $6,000.0 total hardware + software cost for new 10300 modules6000
# 10 enter the cost of additional software for each new 10300 NODE (per node - not per module) $- mothly cost on 3 year commercial lease199.2
**Temporarily DISABLED** enter the cost of additional items needed for new renderfarm (that can be added to the lease) $- rendering cost per frame of animation1.91
Calculate the Cost for sending indicated rendering workload out-of-houseCalculated Cost for sending rendering "out of house"
Enter the Ghz/Hr rate charged TO studio BY commercial rendefarm (RenderTitan) service for rendering (typically 12.5 cents per Ghz/Hr.)$0.200GHz/Hours required for indicated rendering workload7500
http://www.rebusfarm.com/price-list_en.htmlstarts at about 9.9 cents per GHz/HrCost charged BY commercial rendefarm (RenderTitan) service for rendering indicated number of frames4761
http://www.rendertitan.com/estimate starts at about 12.5 cents per GHz/Hr Out-of-House rendering cost per frame of animation1.9
http://www.renderrocket.com/estimator.aspxstarts at about 20 cents per GHz/Hr
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