| | | | | | | | | | | | | | | | | |
| Renderfarm Capacity Analysis worksheet | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| The Section Below will help Calculate the Studio's Existing Rendering Capacity | | | | | | | | | | | | | | | | | |
| Instructions | Enter data into the fields below | NOTES | | Calculated Results (Existing Capacity) | | | | | | | | | | | | | |
| *TOOL CALIBRATION CONSTANT* number of hours in a month (720 is default) | 720 | This field should be kept at "720" (30 days x 24 hours/day) except for special cases | | SECONDS of RENDERED animation REQUIRED per month (@ 30 frames per second) | 83 | | | | | | | | | | | | |
| # 1. enter the monthly rendering workload (in # of rendered frames ) | 2500 | This data should be known by the studio manger or art director | | SECONDS of RENDERED animation REQUIRED per month (@ 24 frames per second) | 104 | | | | | | | | | | | | |
| # 2 enter measured average Cinebench 10 Multi CPU score (CB-CPU points) for customer's current rendernode(s) ***If 32bit version of Cinebench10 is used, then add about 8% to their score and enter it here | 11,500 | This benchmark data will come from customer's benchmark results running the Cinebench10 test on all exisiting rendernodes This number is the average CB-CPU score of all available rendernodes | | Total rendering capacity (in CB-CPU points) (64bit Windows) for existing farm: | 6900 | | | | | | | | | | | | |
| # 3 enter current # of computers currently being used for rendering | 1 | This data should be known by the studio manger or art director. This number can include "part-time" rendernodes | | Total rendering time (in hours) required for indicated workload using existing hardware | 2500 | | | | | | | | | | | | |
| # 4 enter total (average) number of frames that can currently be rendered on all existing computers in one hour (typical or maximum scene complexity) | 1 | This data should be known by the studio manger or art director | | % monthly utilization of current rendernodes for indicated workload *Numbers over 100% indicate exceeded inhouse capacity for indicated workload | 578.7% | | | | | | | | | | | | |
| # 5 enter the Maximum Percentage (%) of time the current rendernodes are available for rendering tasks | 60.00% | this number can include any "part-time" rendering nodes. A value of "100" would indicate all rendernodes are available 24 hours/day | | Aggragate CB-CPU point/Hrs required for indicated workload | 39931 | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| The Section below will help calculate how many new BOXX units are required for given workload | | | | | | | | | | | | | | | | | |
| | Enter data into the fields below | NOTES | | | | | | | | | | | | | | | |
| *TOOL CALIBRATION CONSTANT* number of nodes per chassis ("2" is default for 10300) | 2 | This should stay at "2" for normal use with renderBOXX 10300 units. Use "1" if 3DBOXX workstation is to be used for rendering instead of renderBOXX 10300 | | Calculated Results -(Proposed New Capacity using renderBOXX 10300) | | | | | | | | | | | | | |
| # 7 enter number of new renderBOXX 10300 modules being considered | 1 | | | total number of new rendernodes (remember its 2 per 10300 module) | 2 | | | | | | | | | | | | |
| # 8 enter measured Cinebench CB-CPU rendering performance of each renderBOXX 10300 node (see below for proper value to type here) | 23,000 | | | total (aggregate) rendering capacity (in CB-CPU points) for the indicated new 10300 modules | 46000 | | | | | | | | | | | | |
| Use the following values: Dual Xeon 5520 - 23,000 Dual Xeon 5540 - 24,800 Dual Xeon 5550 - 26,400 Dual Xeon 5570 - 28,000 Dual Xeon 5580 - 31,000 Dual Xeon 5590 - 32,900 | | | | total rendering time (in hours) required for indicated workload using indicated number of 10300 modules | 375 | | | | | | | | | | | | |
| | | | % monthly utilitzation of proposed new rendernodes for indicated workload *Numbers over 100% indicate exceeded inhouse capacity for indicated rendering workload | 86.8% | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| Capitol Cost Calculations | | | | | | | | | | | | | | | | | |
| Enter data into the fields below | | | Calculated new hardware/software Cost Results | | | | | | | | | | | | | |
| # 9 enter the cost of each new 10300 module | $6,000.0 | | | total hardware + software cost for new 10300 modules | 6000 | | | | | | | | | | | | |
| # 10 enter the cost of additional software for each new 10300 NODE (per node - not per module) | $- | | | mothly cost on 3 year commercial lease | 199.2 | | | | | | | | | | | | |
| **Temporarily DISABLED** enter the cost of additional items needed for new renderfarm (that can be added to the lease) | $- | | | rendering cost per frame of animation | 1.91 | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| Calculate the Cost for sending indicated rendering workload out-of-house | | | | Calculated Cost for sending rendering "out of house" | | | | | | | | | | | | | |
| Enter the Ghz/Hr rate charged TO studio BY commercial rendefarm (RenderTitan) service for rendering (typically 12.5 cents per Ghz/Hr.) | $0.200 | | | GHz/Hours required for indicated rendering workload | 7500 | | | | | | | | | | | | |
| http://www.rebusfarm.com/price-list_en.html | starts at about 9.9 cents per GHz/Hr | | | Cost charged BY commercial rendefarm (RenderTitan) service for rendering indicated number of frames | 4761 | | | | | | | | | | | | |
| http://www.rendertitan.com/estimate | starts at about 12.5 cents per GHz/Hr | | | Out-of-House rendering cost per frame of animation | 1.9 | | | | | | | | | | | | |
| http://www.renderrocket.com/estimator.aspx | starts at about 20 cents per GHz/Hr | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |