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| Renderfarm Capacity Analysis worksheet |
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| The Section Below will help Calculate the Studio's Existing Rendering Capacity |
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| Instructions |
Enter data into the fields below |
NOTES |
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Calculated Results (Existing Capacity) |
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| *TOOL CALIBRATION CONSTANT* number of hours in a month (720 is default) |
720 |
This field should be kept at "720" (30 days x 24 hours/day) except for special cases |
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SECONDS of RENDERED animation REQUIRED per month (@ 30 frames per second) |
83 |
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| # 1. enter the monthly rendering workload (in # of rendered frames ) |
2500 |
This data should be known by the studio manger or art director |
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SECONDS of RENDERED animation REQUIRED per month (@ 24 frames per second) |
104 |
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| # 2 enter measured average Cinebench 10 Multi CPU score (CB-CPU points) for customer's current rendernode(s) ***If 32bit version of Cinebench10 is used, then add about 8% to their score and enter it here |
11,500 |
This benchmark data will come from customer's benchmark results running the Cinebench10 test on all exisiting rendernodes This number is the average CB-CPU score of all available rendernodes |
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Total rendering capacity (in CB-CPU points) (64bit Windows) for existing farm: |
6900 |
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| # 3 enter current # of computers currently being used for rendering |
1 |
This data should be known by the studio manger or art director. This number can include "part-time" rendernodes |
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Total rendering time (in hours) required for indicated workload using existing hardware |
2500 |
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| # 4 enter total (average) number of frames that can currently be rendered on all existing computers in one hour (typical or maximum scene complexity) |
1 |
This data should be known by the studio manger or art director |
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% monthly utilization of current rendernodes for indicated workload *Numbers over 100% indicate exceeded inhouse capacity for indicated workload |
578.7% |
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| # 5 enter the Maximum Percentage (%) of time the current rendernodes are available for rendering tasks |
60.00% |
this number can include any "part-time" rendering nodes. A value of "100" would indicate all rendernodes are available 24 hours/day |
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Aggragate CB-CPU point/Hrs required for indicated workload |
39931 |
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| The Section below will help calculate how many new BOXX units are required for given workload |
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Enter data into the fields below |
NOTES |
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| *TOOL CALIBRATION CONSTANT* number of nodes per chassis ("2" is default for 10300) |
2 |
This should stay at "2" for normal use with renderBOXX 10300 units. Use "1" if 3DBOXX workstation is to be used for rendering instead of renderBOXX 10300 |
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Calculated Results -(Proposed New Capacity using renderBOXX 10300) |
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| # 7 enter number of new renderBOXX 10300 modules being considered |
1 |
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total number of new rendernodes (remember its 2 per 10300 module) |
2 |
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| # 8 enter measured Cinebench CB-CPU rendering performance of each renderBOXX 10300 node (see below for proper value to type here) |
23,000 |
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total (aggregate) rendering capacity (in CB-CPU points) for the indicated new 10300 modules |
46000 |
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| Use the following values: Dual Xeon 5520 - 23,000 Dual Xeon 5540 - 24,800 Dual Xeon 5550 - 26,400 Dual Xeon 5570 - 28,000 Dual Xeon 5580 - 31,000 Dual Xeon 5590 - 32,900 |
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total rendering time (in hours) required for indicated workload using indicated number of 10300 modules |
375 |
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% monthly utilitzation of proposed new rendernodes for indicated workload *Numbers over 100% indicate exceeded inhouse capacity for indicated rendering workload |
86.8% |
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| Capitol Cost Calculations |
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Enter data into the fields below |
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Calculated new hardware/software Cost Results |
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| # 9 enter the cost of each new 10300 module |
$6,000.0 |
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total hardware + software cost for new 10300 modules |
6000 |
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| # 10 enter the cost of additional software for each new 10300 NODE (per node - not per module) |
$- |
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mothly cost on 3 year commercial lease |
199.2 |
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| **Temporarily DISABLED** enter the cost of additional items needed for new renderfarm (that can be added to the lease) |
$- |
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rendering cost per frame of animation |
1.91 |
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| Calculate the Cost for sending indicated rendering workload out-of-house |
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Calculated Cost for sending rendering "out of house" |
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| Enter the Ghz/Hr rate charged TO studio BY commercial rendefarm (RenderTitan) service for rendering (typically 12.5 cents per Ghz/Hr.) |
$0.200 |
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GHz/Hours required for indicated rendering workload |
7500 |
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| http://www.rebusfarm.com/price-list_en.html |
starts at about 9.9 cents per GHz/Hr |
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Cost charged BY commercial rendefarm (RenderTitan) service for rendering indicated number of frames |
4761 |
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| http://www.rendertitan.com/estimate |
starts at about 12.5 cents per GHz/Hr |
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Out-of-House rendering cost per frame of animation |
1.9 |
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| http://www.renderrocket.com/estimator.aspx |
starts at about 20 cents per GHz/Hr |
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