Title Page |
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Changelog |
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| Changelog |
| Version |
Date |
Notes |
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| v1.0 |
30-Nov-05 |
kroym creates |
| v1.1 |
22-Dec-05 |
friskymike adds autofilter to Civ Characteristic, Buildings & Wonders, fix some hyperlinks, add Hotkeys & Combat Calculator placeholders |
| v1.2 |
22-Dec-05 |
michelangelo's tech chart v2 included |
| v1.3 |
22-Dec-05 |
kroym adds hotkey list |
| v1.31 |
27-Dec-05 |
kroym makes some changes based on v1.52 patch |
| v1.32 |
29-Dec-05 |
Michelangelo updates tech cost based on v1.52 patch |
| v1.4 |
30-Dec-05 |
kroym integrated Michelangelo's (tech tree, v1.52 tech advance costs) & kflorian's work (Added column filters, added to aesthetics of pages) |
| v1.41 |
4-Jan-06 |
Michelangelo adds automatic coloring for filter columns (VBA, So enable macro's at startup for full functionality) |
| v1.52 |
19-Mar-06 |
Michelangelo combines forum additions/suggestions + finish tech chart + cleanup |
| v1.6 |
14-Apr-06 |
kroYM adds sorting to Wonders chart, updated changes per v1.61 patch, various "readability/aesthetic" tweaks |
| v1.6a |
7-Jun-06 |
Michelangelo adds gamemodifier-functionality first implemented by _alphaBeta. (Selection on Title page) & Game modifiers to Civics page (due to room available) |
| v1.6b |
10-Aug-06 |
Jensen adds new Warlords expansions' elements |
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| v1.61+W |
17-Aug-06 |
Michelangelo updates tech flowchart for warlords, implemented modifier-based cost for units + upgrades(are now correct), partly update promotion chart, aesthetics |
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4-Nov-06 |
Jensen adds changes based on Warlords v2.08 patch |
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| v1.61+W2.08 |
10-Nov-06 |
Michelangelo upgrades promotion chart + combines CIV+C4W wonder sheets, fix error in upgrade cost chart, esthetics + navigation |
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Michelangelo improves civilization characteristics page |
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| v1.74+W2.13+BTS3.13 |
24-Feb-08 |
Michelangelo upgrades sheets to version CIV1.74 + C4W2.13 + BTS3.13 |
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| v1.74+W2.13+BTS3.13 |
4-mar-08 |
Michelangelo fixes errors and adds "replaces unit" column on the Unique Unit page (suggestion Morpheus11) |
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| To Do List |
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Keyboard & Mouse Shortcuts |
| General |
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Units |
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City Screen |
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| P |
Ping the map |
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B |
Bombard |
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Enter |
Exit city screen |
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| Alt + D |
Change player name/email |
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B |
Build City (Settler) |
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Alt + add item to build queue |
Build item indefinitely |
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| Alt + F |
Satellite view |
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C |
Center on unit |
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Ctrl + add item to build queue |
Add to beginning of queue |
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| Alt + I |
Remove interface |
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E |
Explore |
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Shift + add item to build queue |
Add item to end of queue |
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| Alt + O |
Change perspective |
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F |
Fortify |
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Ctrl + (#) |
Save a production queue. Load w/same key |
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| Alt + Q |
Retire (give up) |
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G |
Go-to mode |
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Insert |
Open nearest friendly city screen |
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| Alt + W |
Access Worldbuilder |
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I |
Intercept |
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Middle mouse button |
Exit city screen |
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| Alt + S |
Place signs |
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L |
Load (onto ship) |
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Numpad arrows |
Cycle through cities |
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| Ctrl + B |
Toggle bare map on/off |
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S |
Sentry (wake for enemy) |
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Click “Fwd”, “Back” buttons on mouse to cycle through cities |
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| Ctrl + C |
Set all units of same type as active |
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U |
Unload (from ship) |
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| Ctrl + F |
Flying camera mode (enable in INI file) |
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W |
Wait (move later in turn) |
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Mouse Shortcuts |
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| Ctrl + I |
Minimize interface |
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Alt + Click |
Group all units together |
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Alt + click on city bar |
Select all player’s cities |
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| Ctrl + L |
Load game |
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Ctrl + (#) |
Bind selected group or unit to number |
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Alt + click on Civ in score display |
Declare war on that Civ |
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| Ctrl + M |
Turn music on/off |
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Ctrl + Click |
Group same type together |
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Alt + right-click a tile |
Move all units from same tile to selected tile |
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| Ctrl + O |
Options menu |
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Shift + Click |
Tile context menu |
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Ctrl + click on city bar |
Select all cities on same continent |
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| Ctrl + R |
Flag resources on/off |
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Shift + P |
Pillage |
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Ctrl + click on Civ in score display |
Open trade window with that Civ |
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| Ctrl + S |
Save game |
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Space |
Skip turn for unit |
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Ctrl + roll mouse wheel |
Cycle units on tile |
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| Ctrl + T |
Turn grid on/off |
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Delete |
Delete unit |
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Shift + click any city bars |
Select multiple cities (to change production) |
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| Ctrl + Y |
Turn tile yields on/off |
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Numpad 5 |
Center on unit |
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Shift + right-click any city bars |
Set rally point for multiple cities |
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| Ctrl + Tab |
Chat/Event Log |
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Numpad arrows |
Use numpad to move units |
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Shift + click on city bars |
select those cities to change queue |
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| Ctrl + Left arrow |
Lock camera angle 45o CW |
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Shift + click any tile |
Open context menu for that tile |
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| Ctrl + Right arrow |
Lock camera angle 45o CCW |
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Advisors |
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Shift + Rt. Click city bars |
Set rally point for those cities |
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| Shift + D |
Contact Civ popup |
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F1 |
Domestic Advisor |
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Roll mouse wheel |
Zoom in/out |
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| Shift + Enter |
Force turn to end |
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F2 |
Financial Advisor |
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Click + hold left & right mouse buttons on map to drag it |
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| Shift + Left. Arrow |
Rotate camera CW |
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F3 |
Civics Advisor |
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Click, + hold right mouse button over enemy for combat odds |
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| Shift + Right Arrow |
Rotate camera CCW |
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F4 |
Foreign Advisor |
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Click any tile to center the map on that tile |
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| Shift + Tab |
Chat to all |
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F5 |
Military Advisor |
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Click “Forward” and “Back” buttons on mouse to cycle through units on the same tile |
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| Shift + F5 |
Quick save (Single player only) |
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F6 |
Technology Advisor |
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| Shift + F8 |
Quick load (Single player only) |
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F7 |
Religion Advisor |
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Worker Commands |
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| Enter |
Cycle units, end turn |
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F8 |
Victory Status |
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A |
Automate |
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| \ |
Cycle to previous unit |
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F9 |
Demographics |
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H |
Build camp |
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| Esc |
Exit current screen/open menu |
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F10 |
Capital City |
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I |
Build farm (irrigate) |
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| , (comma) |
Cycle to previous unit (same tile) |
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F11 |
Globe View |
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K |
Build workshop |
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| . (period) |
Cycle to next unit (same tile) |
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F12 |
Civilopedia |
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L |
Build lumbermill |
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| / |
Cycle through active workers |
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Ctrl+E |
Espionage advisor |
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M |
Build mine |
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| Home, End |
Cycle through cities |
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Work Boats |
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N |
Build trade network |
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| Insert |
Open nearest friendly city screen |
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F |
Build fishing nets |
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Q |
Build quarry |
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| Page Down |
Zoom camera out |
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O |
Build offshore platform |
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R |
Build road/railroad |
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| Page Up |
Zoom camera in |
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Shift + W |
Build whaling boats |
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T |
Build cottage |
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| Pause |
Pause game – pauses turn timer |
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Alt + C |
Remove forest/jungle |
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| Print Screen |
Take Screenshot |
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Air Units |
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Alt + R |
Road-to mode |
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| Tab |
Chat to team |
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B |
Air bomb mode (cities/tiles) |
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Ctrl + F |
Build fort |
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| Scroll Lock |
Voice chat to team |
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R |
Recon mode |
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Shift + Ctrl + C |
Improve nearest city |
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| Shift + Scroll Lock |
Voice chat to all |
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S |
Air strike mode (enemy units) |
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Shift + P |
Build pasture/plantation |
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| Ctrl + Scroll Lock |
Voice chat in Diplomacy screen |
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Alt + R |
Rebase |
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Shift + W |
Build watermill (river), windmill (hill), winery (wine), well (oil) |
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Civics |
| Civic Type & Name |
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| Government |
Upkeep Cost |
Req'd Tech |
Focus |
Effects/Benefits |
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Game modifiers (Standard = Normal/Noble/Duel) |
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| Despotism |
Low |
None |
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None |
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Speed |
Technology & Building & Units |
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| Hereditary Rule |
Low |
Monarchy |
Military |
+1 happy face per military unit in city |
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Quick |
0.67 |
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| Representation |
Medium |
Constitution |
Research |
+3 beakers per specialist, +2 (3 ) happy faces in Civ's 5 largest cities |
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Normal |
1.00 |
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| Police State |
High |
Fascism |
Military |
+25% military unit production, -50% war weariness |
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Epic |
1.50 |
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| Universal Suffrage |
Medium |
Democracy |
Production |
+1 production from towns, can spend commerce to finish production |
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Marathon |
3.00 |
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| Legal |
Upkeep Cost |
Req'd Tech |
Focus |
Effects/Benefits |
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Difficulty |
Technology |
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| Barbarism |
Low |
None |
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None |
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Settler |
0.60 |
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| Vassalage |
High |
Feudalism |
Military |
New units start with +2 experience points, lower unit support costs |
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Chieftain |
0.75 |
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| Bureaucracy |
Medium (high ) |
Civil Service |
Production |
+50% commerce in capital & +50% production |
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Warlord |
0.90 |
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| Nationhood |
None |
Nationalism |
Military |
Can draft 3 units per turn, +2 happy faces per barracks +25% espionage |
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Noble |
1.00 |
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| Free Speech |
Low |
Liberalism |
Culture |
+2 commerce from towns, +100% culture in all cities |
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Prince |
1.10 |
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Monarch |
1.15 |
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| Labor |
Upkeep Cost |
Req'd Tech |
Focus |
Effects/Benefits |
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Emperor |
1.20 |
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| Tribalism |
Low |
None |
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None |
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Immortal |
1.25 |
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| Slavery |
Low (Medium ) |
Bronze Working |
Production |
Can sacrifice population to finish production |
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Deity |
1.30 |
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| Serfdom |
Low |
Feudalism |
Production |
Workers build improvements 50% faster |
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Worldsize |
Technology |
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| Caste System |
Medium |
Code of Laws |
Specialists |
Unlimited Artists, Scientists, & Merchants, +1 hammer from workshop |
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Duel |
1.00 |
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| Emancipation |
None, ( Low ) |
Democracy |
Commerce |
+100% growth for cottages, hamlets, & villages, unhappiness penalty for Civs without Emancipation |
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Tiny |
1.10 |
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Small |
1.20 |
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| Economy |
Upkeep Cost |
Req'd Tech |
Focus |
Effects/Benefits |
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Standard |
1.30 |
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| Decentralization |
Low |
None |
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None |
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Large |
1.40 |
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| Mercantilism |
Medium |
Banking |
Specialists |
+1 free specialist per city, no foreign trade routes, foreign corporations have no effect |
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Huge |
1.50 |
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| Free Market |
Medium |
Economics |
Trade |
+1 trade routes per city, -25% maintenance cost from Corporations |
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| State Property |
Low |
Communism |
Commerce & Food |
No distance maintenance , +1 food from workshops & watermills, Corporations have no effect |
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| Environmentalism |
Medium |
Medicine |
Heath & Happiness |
+6 health in all cities, +1 happy face from jungles & forests, +25% maintenance for Corporations |
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| Religion |
Upkeep Cost |
Req'd Tech |
Focus |
Effects/Benefits |
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| Paganism |
Low |
None |
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None |
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| Organized Religion |
High |
Monotheism |
Production |
Build missionaries without monastery, production speed of buildings +25% in cities with state religion |
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| Theocracy |
Medium |
Theology |
Military |
+2 experience points to units built in cities w/state religion, no non-state religion spreading within Civ |
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| Pacifism |
None |
Philosophy |
Great People |
+100% great person birth rate in cities with state religion, +1 commerce support cost per military unit |
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| Free Religion |
Low |
Liberalism |
Happiness & Research |
No state religion, +1 happy face per religion in each city, +10% research in all cities |
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Traits |
| Leader traits effects |
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| Civ 4 |
Benefit |
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| Trait |
Buildings |
City |
Units |
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| Aggressive |
+100% barracks, drydock |
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Free promotion melee + gunpowder |
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| Creative |
+100% theaters, coliseum |
+2 culture / city |
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| Expansive |
+100% granary, harbor |
+3 health / city |
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| Financial |
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+1 commerce when >2 commerce |
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| Industrious |
+50% wonder, 100% forge |
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| Organized |
+100% lighthouse, courthouse |
-50% civic upkeep |
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| Philosophical |
+100% university |
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+100% great people |
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| Spiritual |
+100% temple |
no anarchy |
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| Warlords |
Benefit |
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| Trait |
Buildings |
City |
Units |
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| Aggressive |
+100% barracks, drydock |
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Free promotion melee + gunpowder |
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| Charismatic |
+1 happy monument, broadcasttower |
+1 happy/city |
-25% XP for promotion |
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| Creative |
+100% theaters, coliseum, library |
+2 culture / city |
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| Expansive |
+100% granary, harbor +50% workers |
+2 health / city |
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| Financial |
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+1 commerce when >2 commerce |
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| Imperialistic |
+50% settlers |
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+100% Great General emergence |
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| Industrious |
+50% wonder, 100% forge |
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| Organized |
+100% lighthouse, courthouse, factories |
-50% civic upkeep |
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| Philosophical |
+100% university |
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+100% great people |
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| Protective |
+100% walls, castle |
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free Drill 1+ City Gar. 1 archery + gunpowder |
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| Spiritual |
+100% temple |
no anarchy |
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| Beyond the Sword |
Benefit |
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| Trait |
Buildings |
City |
Units |
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| Aggressive |
+100% barracks, drydock |
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Free promotion melee + gunpowder |
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| Charismatic |
+1 happy monument, broadcasttower |
+1 happy/city |
-25% XP for promotion |
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| Creative |
+100% theaters, coliseum, library |
+2 culture / city |
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| Expansive |
+100% granary, harbor +25% workers |
+2 health / city |
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| Financial |
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+1 commerce when >2 commerce |
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| Imperialistic |
+50% settlers |
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+100% Great General emergence |
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| Industrious |
+50% wonder, 100% forge |
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| Organized |
+100% lighthouse, courthouse, factories |
-50% civic upkeep |
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| Philosophical |
+100% university |
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+100% great people |
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| Protective |
+100% walls, castle |
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free Drill 1+ City Gar. 1 archery + gunpowder |
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| Spiritual |
+100% temple |
no anarchy |
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Civilizations Civ4 |
| Civilization |
Active |
Leader |
Trait 1 |
Trait 2 |
Favored Civic |
Unique Unit |
Tech. 1 |
Tech. 2 |
Building |
Economic / City |
Units |
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| America |
|
George Washington |
Financial |
Organized |
Universal Suffrage |
Navy SEAL |
Fishing |
Agriculture |
+100% lighthouse, courthouse |
+1 commerce when >2 commerce-50% civic upkeep |
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| America |
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Franklin D. Roosevelt |
Industrious |
Organized |
Universal Suffrage |
Navy SEAL |
Fishing |
Agriculture |
+50% wonder, 100% forge+100% lighthouse, courthouse |
-50% civic upkeep |
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| Arabs |
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Saladin |
Philosophical |
Spirtual |
Theocracy |
Camel Archer |
Mysticism |
The Wheel |
+100% university+100% temple |
no anarchy |
+100% great people |
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| Aztecs |
|
Montezuma |
Aggressive |
Spirtual |
Police State |
Jaguar |
Mysticism |
Hunting |
+100% barracks, drydock+100% temple |
no anarchy |
Free promotion melee + gunpowder |
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| China |
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Mao Zedong |
Philosophical |
Organized |
State Property |
Cho-Ku-Nu |
Agriculture |
Mining |
+100% university+100% lighthouse, courthouse |
-50% civic upkeep |
+100% great people |
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| China |
|
Qin Shi Huang |
Industrious |
Financial |
Police State |
Cho-Ku-Nu |
Agriculture |
Mining |
+50% wonder, 100% forge |
+1 commerce when >2 commerce |
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| Egypt |
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Hatshepsut |
Spirtual |
Creative |
Hereditary Rule |
War Chariot |
Agriculture |
The Wheel |
+100% temple+100% theaters, coliseum |
no anarchy+2 culture / city |
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| England |
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Victoria |
Expansive |
Financial |
Representation |
Redcoat |
Fishing |
Mining |
+100% granary, harbor |
+3 health / city+1 commerce when >2 commerce |
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| England |
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Elizabeth |
Philosophical |
Financial |
Free Religion |
Redcoat |
Fishing |
Mining |
+100% university |
+1 commerce when >2 commerce |
+100% great people |
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| France |
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Louis XIV |
Creative |
Industrious |
Hereditary Rule |
Musketeer |
Agriculture |
The Wheel |
+100% theaters, coliseum+50% wonder, 100% forge |
+2 culture / city |
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| France |
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Napoleon |
Aggressive |
Industrious |
Representation |
Musketeer |
Agriculture |
The Wheel |
+100% barracks, drydock+50% wonder, 100% forge |
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Free promotion melee + gunpowder |
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| Germany |
|
Frederick |
Creative |
Philosophical |
Universal Suffrage |
Panzer |
Hunting |
Mining |
+100% theaters, coliseum+100% university |
+2 culture / city |
+100% great people |
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| Germany |
|
Bismarck |
Expansive |
Industrious |
Representation |
Panzer |
Hunting |
Mining |
+100% granary, harbor+50% wonder, 100% forge |
+3 health / city |
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| Greece |
|
Alexander |
Aggressive |
Philosophical |
Hereditary Rule |
Phalanx |
Fishing |
Hunting |
+100% barracks, drydock+100% university |
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Free promotion melee + gunpowder+100% great people |
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| Inca |
|
Huayna Capac |
Aggressive |
Financial |
Hereditary Rule |
Quechua |
Agriculture |
Mysticism |
+100% barracks, drydock |
+1 commerce when >2 commerce |
Free promotion melee + gunpowder |
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| India |
|
Mahatma Gandhi |
Industrious |
Spiritual |
Universal Suffrage |
Fast Worker |
Mysticism |
Mining |
+50% wonder, 100% forge+100% temple |
no anarchy |
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| India |
|
Asoka |
Organized |
Spiritual |
Universal Suffrage |
Fast Worker |
Mysticism |
Mining |
+100% lighthouse, courthouse+100% temple |
-50% civic upkeepno anarchy |
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| Japan |
|
Tokugawa |
Aggressive |
Organized |
Mercantilism |
Samurai |
Fishing |
The Wheel |
+100% barracks, drydock+100% lighthouse, courthouse |
-50% civic upkeep |
Free promotion melee + gunpowder |
|
| Mali |
|
Mansa Musa |
Financial |
Spiritual |
Free Markets |
Skirmisher |
Mining |
The Wheel |
+100% temple |
+1 commerce when >2 commerceno anarchy |
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| Mongolia |
|
Genghis Khan |
Aggressive |
Expansive |
Police State |
Keshik |
Hunting |
The Wheel |
+100% barracks, drydock+100% granary, harbor |
+3 health / city |
Free promotion melee + gunpowder |
|
| Mongolia |
|
Kublai Khan |
Aggressive |
Creative |
Hereditary Rule |
Keshik |
Hunting |
The Wheel |
+100% barracks, drydock+100% theaters, coliseum |
+2 culture / city |
Free promotion melee + gunpowder |
|
| Persia |
|
Cyrus |
Expansive |
Spiritual |
Representation |
Immortal |
Agriculture |
Hunting |
+100% granary, harbor+100% temple |
+3 health / cityno anarchy |
|
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| Rome |
|
Julius Caesar |
Organized |
Expansive |
Representation |
Praetorian |
Fishing |
Mining |
+100% lighthouse, courthouse+100% granary, harbor |
-50% civic upkeep+3 health / city |
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| Russia |
|
Catherine |
Creative |
Financial |
Hereditary Rule |
Cossack |
Hunting |
Mining |
+100% theaters, coliseum |
+2 culture / city+1 commerce when >2 commerce |
|
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| Russia |
|
Peter |
Expansive |
Philosophical |
Police State |
Cossack |
Hunting |
Mining |
+100% granary, harbor+100% university |
+3 health / city |
+100% great people |
|
| Spain |
|
Isabella |
Expansive |
Spiritual |
Police State |
Conquistador |
Fishing |
Mysticism |
+100% granary, harbor+100% temple |
+3 health / cityno anarchy |
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
Civilizations Warlords |
| Civilization |
Active |
Leader |
Trait 1 |
Trait 2 |
Favored Civic |
Unique Unit |
Unique Buidling |
Tech. 1 |
Tech. 2 |
Buildings |
City |
Units |
|
| America |
|
George Washington |
Charismatic |
Expansive |
Universal Suffrage |
Navy SEAL |
Mall |
Fishing |
Agriculture |
+1 happy monument, broadcasttower+100% granary, harbor +50% workers |
+1 happy/city+2 health / city |
-25% XP for promotion |
|
| America |
|
Franklin D. Roosevelt |
Industrious |
Organized |
Universal Suffrage |
Navy SEAL |
Mall |
Fishing |
Agriculture |
+50% wonder, 100% forge+100% lighthouse, courthouse, factories |
-50% civic upkeep |
|
|
| Arabs |
|
Saladin |
Protective |
Spirtual |
Theocracy |
Camel Archer |
Madrassa |
Mysticism |
The Wheel |
+100% walls, castle+100% temple |
no anarchy |
free Drill 1+ City Gar. 1 archery + gunpowder |
|
| Aztecs |
|
Montezuma |
Aggressive |
Spirtual |
Police State |
Jaguar |
Sacrifical Altar |
Mysticism |
Hunting |
+100% barracks, drydock+100% temple |
no anarchy |
Free promotion melee + gunpowder |
|
| Carthage |
|
Hannibal |
Financial |
Charismatic |
Free Markets |
Numidian Cavalry |
Cothon |
Mining |
Fishing |
+1 happy monument, broadcasttower |
+1 commerce when >2 commerce+1 happy/city |
-25% XP for promotion |
|
| Celts |
|
Brennus |
Spirtual |
Charismatic |
Organized Religion |
Gallic Warriors |
Dun |
Hunting |
Mysticism |
+100% temple+1 happy monument, broadcasttower |
no anarchy+1 happy/city |
-25% XP for promotion |
|
| China |
|
Mao Zedong |
Expansive |
Protective |
State Property |
Cho-Ku-Nu |
Pavillion |
Agriculture |
Mining |
+100% granary, harbor +50% workers+100% walls, castle |
+2 health / city |
free Drill 1+ City Gar. 1 archery + gunpowder |
|
| China |
|
Qin Shi Huang |
Industrious |
Protective |
Police State |
Cho-Ku-Nu |
Pavillion |
Agriculture |
Mining |
+50% wonder, 100% forge+100% walls, castle |
|
free Drill 1+ City Gar. 1 archery + gunpowder |
|
| Egypt |
|
Hatshepsut |
Spirtual |
Creative |
Hereditary Rule |
War Chariot |
Obelisk |
Agriculture |
The Wheel |
+100% temple+100% theaters, coliseum, library |
no anarchy+2 culture / city |
|
|
| Egypt |
|
Rameses II |
Industrious |
Spiritual |
Theocracy |
War Chariot |
Obelisk |
Agriculture |
The Wheel |
+50% wonder, 100% forge+100% temple |
no anarchy |
|
|
| England |
|
Victoria |
Financial |
Imperialistic |
Representation |
Redcoat |
Stock Exchange |
Fishing |
Mining |
+50% settlers |
+1 commerce when >2 commerce |
+100% Great General emergence |
|
| England |
|
Elizabeth |
Philosophical |
Financial |
Free Religion |
Redcoat |
Stock Exchange |
Fishing |
Mining |
+100% university |
+1 commerce when >2 commerce |
+100% great people |
|
| England |
|
Churchill |
Charismatic |
Protective |
Nationhood |
Redcoat |
Stock Exchange |
Fishing |
Mining |
+1 happy monument, broadcasttower+100% walls, castle |
+1 happy/city |
-25% XP for promotionfree Drill 1+ City Gar. 1 archery + gunpowder |
|
| France |
|
Louis XIV |
Creative |
Industrious |
Hereditary Rule |
Musketeer |
Salon |
Agriculture |
The Wheel |
+100% theaters, coliseum, library+50% wonder, 100% forge |
+2 culture / city |
|
|
| France |
|
Napoleon |
Charismatic |
Organized |
Representation |
Musketeer |
Salon |
Agriculture |
The Wheel |
+1 happy monument, broadcasttower+100% lighthouse, courthouse, factories |
+1 happy/city-50% civic upkeep |
-25% XP for promotion |
|
| Germany |
|
Frederick |
Organized |
Philosophical |
Universal Suffrage |
Panzer |
Assembly Plant |
Hunting |
Mining |
+100% lighthouse, courthouse, factories+100% university |
-50% civic upkeep |
+100% great people |
|
| Germany |
|
Bismarck |
Expansive |
Industrious |
Representation |
Panzer |
Assembly Plant |
Hunting |
Mining |
+100% granary, harbor +50% workers+50% wonder, 100% forge |
+2 health / city |
|
|
| Greece |
|
Alexander |
Aggressive |
Philosophical |
Hereditary Rule |
Phalanx |
Odeon |
Fishing |
Hunting |
+100% barracks, drydock+100% university |
|
Free promotion melee + gunpowder+100% great people |
|
| Inca |
|
Huayna Capac |
Financial |
Industrious |
Hereditary Rule |
Quechua |
Terrace |
Agriculture |
Mysticism |
+50% wonder, 100% forge |
+1 commerce when >2 commerce |
|
|
| India |
|
Mahatma Gandhi |
Philosophical |
Spiritual |
Universal Suffrage |
Fast Worker |
Mausoleum |
Mysticism |
Mining |
+100% university+100% temple |
no anarchy |
+100% great people |
|
| India |
|
Asoka |
Organized |
Spiritual |
Universal Suffrage |
Fast Worker |
Mausoleum |
Mysticism |
Mining |
+100% lighthouse, courthouse, factories+100% temple |
-50% civic upkeepno anarchy |
|
|
| Japan |
|
Tokugawa |
Aggressive |
Protective |
Mercantilism |
Samurai |
Shale Plant |
Fishing |
The Wheel |
+100% barracks, drydock+100% walls, castle |
|
Free promotion melee + gunpowderfree Drill 1+ City Gar. 1 archery + gunpowder |
|
| Korea |
|
Wang Kon |
Financial |
Protective |
Caste System |
Hwacha |
Seowon |
Mysticism |
Mining |
+100% walls, castle |
+1 commerce when >2 commerce |
free Drill 1+ City Gar. 1 archery + gunpowder |
|
| Mali |
|
Mansa Musa |
Financial |
Spiritual |
Free Markets |
Skirmisher |
Mint |
Mining |
The Wheel |
+100% temple |
+1 commerce when >2 commerceno anarchy |
|
|
| Mongolia |
|
Genghis Khan |
Aggressive |
Imperialistic |
Police State |
Keshik |
Ger |
Hunting |
The Wheel |
+100% barracks, drydock+50% settlers |
|
Free promotion melee + gunpowder+100% Great General emergence |
|
| Mongolia |
|
Kublai Khan |
Aggressive |
Creative |
Hereditary Rule |
Keshik |
Ger |
Hunting |
The Wheel |
+100% barracks, drydock+100% theaters, coliseum, library |
+2 culture / city |
Free promotion melee + gunpowder |
|
| Ottoman |
|
Mehmed II |
Expansive |
Organized |
Vassalage |
Janissaries |
Hammam |
The Wheel |
Agriculture |
+100% granary, harbor +50% workers+100% lighthouse, courthouse, factories |
+2 health / city-50% civic upkeep |
|
|
| Persia |
|
Cyrus |
Charismatic |
Imperialistic |
Representation |
Immortal |
Apothecary |
Agriculture |
Hunting |
+1 happy monument, broadcasttower+50% settlers |
+1 happy/city |
-25% XP for promotion+100% Great General emergence |
|
| Rome |
|
Augustus |
Creative |
Organized |
Representation |
Praetorian |
Forum |
Fishing |
Mining |
+100% theaters, coliseum, library+100% lighthouse, courthouse, factories |
+2 culture / city-50% civic upkeep |
|
|
| |
|
Julius Caesar |
Imperialistic |
Organized |
Representation |
Praetorian |
Forum |
Fishing |
Mining |
+50% settlers+100% lighthouse, courthouse, factories |
-50% civic upkeep |
+100% Great General emergence |
|
| Russia |
|
Catherine |
Creative |
Imperialistic |
Hereditary Rule |
Cossack |
Research Institute |
Hunting |
Mining |
+100% theaters, coliseum, library+50% settlers |
+2 culture / city |
+100% Great General emergence |
|
| Russia |
|
Peter |
Expansive |
Philosophical |
Police State |
Cossack |
Research Institute |
Hunting |
Mining |
+100% granary, harbor +50% workers+100% university |
+2 health / city |
+100% great people |
|
| Russia |
|
Stalin |
Aggressive |
Industrious |
State Property |
Cossack |
Research Institute |
Hunting |
Mining |
+100% barracks, drydock+50% wonder, 100% forge |
|
Free promotion melee + gunpowder |
|
| Spain |
|
Isabella |
Expansive |
Spiritual |
Police State |
Conquistador |
Citadel |
Fishing |
Mysticism |
+100% granary, harbor +50% workers+100% temple |
+2 health / cityno anarchy |
|
|
| Viking |
|
Ragnar |
Aggressive |
Financial |
Hereditary Rule |
Berserker |
Trading Post |
Hunting |
Fishing |
+100% barracks, drydock |
+1 commerce when >2 commerce |
Free promotion melee + gunpowder |
|
| Zulu |
|
Shaka |
Aggressive |
Expansive |
Police State |
Impi |
Ikhanda |
Agriculture |
Hunting |
+100% barracks, drydock+100% granary, harbor +50% workers |
+2 health / city |
Free promotion melee + gunpowder |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Civilizations BTS |
| Civilization |
Active |
Leader |
Trait 1 |
Trait 2 |
Favored Civic |
Unique Unit |
Unique Buidling |
Tech. 1 |
Tech. 2 |
Buildings |
City |
Units |
|
| America |
|
George Washington |
Charismatic |
Expansive |
Free Speach |
Navy SEAL |
Mall |
Fishing |
Agriculture |
+1 happy monument, broadcasttower+100% granary, harbor +25% workers |
+1 happy/city+2 health / city |
-25% XP for promotion |
|
| America |
|
Franklin D. Roosevelt |
Industrious |
Organized |
Mercantilism |
Navy SEAL |
Mall |
Fishing |
Agriculture |
+50% wonder, 100% forge+100% lighthouse, courthouse, factories |
-50% civic upkeep |
|
|
| |
|
Lincoln |
Philosophical |
Charismatic |
Emancipation |
Navy SEAL |
Mall |
Fishing |
Agriculture |
+100% university+1 happy monument, broadcasttower |
+1 happy/city |
+100% great people-25% XP for promotion |
|
| Arabs |
|
Saladin |
Protective |
Spirtual |
Theocracy |
Camel Archer |
Madrassa |
Mysticism |
The Wheel |
+100% walls, castle+100% temple |
no anarchy |
free Drill 1+ City Gar. 1 archery + gunpowder |
|
| Aztecs |
|
Montezuma |
Aggressive |
Spirtual |
Police State |
Jaguar |
Sacrifical Altar |
Mysticism |
Hunting |
+100% barracks, drydock+100% temple |
no anarchy |
Free promotion melee + gunpowder |
|
| Babylon |
|
Hammurabi |
Organized |
Aggressive |
Bureaucracy |
Bowman |
Babylon Garden |
Agriculture |
The Wheel |
+100% lighthouse, courthouse, factories+100% barracks, drydock |
-50% civic upkeep |
Free promotion melee + gunpowder |
|
| Byzantium |
|
Justinian |
Spiritual |
Imperialistic |
Theocracy |
Cataphract |
Hippodrome |
The Wheel |
Mining |
+100% temple+50% settlers |
no anarchy |
+100% Great General emergence |
|
| Carthage |
|
Hannibal |
Financial |
Charismatic |
Free Markets |
Numidian Cavalry |
Cothon |
Mining |
Fishing |
+1 happy monument, broadcasttower |
+1 commerce when >2 commerce+1 happy/city |
-25% XP for promotion |
|
| Celts |
|
Brennus |
Spirtual |
Charismatic |
Organized Religion |
Gallic Warriors |
Dun |
Hunting |
Mysticism |
+100% temple+1 happy monument, broadcasttower |
no anarchy+1 happy/city |
-25% XP for promotion |
|
| China |
|
Mao Zedong |
Expansive |
Protective |
State Property |
Cho-Ku-Nu |
Pavillion |
Agriculture |
Mining |
+100% granary, harbor +25% workers+100% walls, castle |
+2 health / city |
free Drill 1+ City Gar. 1 archery + gunpowder |
|
| China |
|
Qin Shi Huang |
Industrious |
Protective |
Police State |
Cho-Ku-Nu |
Pavillion |
Agriculture |
Mining |
+50% wonder, 100% forge+100% walls, castle |
|
free Drill 1+ City Gar. 1 archery + gunpowder |
|
| Egypt |
|
Hatshepsut |
Spirtual |
Creative |
Hereditary Rule |
War Chariot |
Obelisk |
Agriculture |
The Wheel |
+100% temple+100% theaters, coliseum, library |
no anarchy+2 culture / city |
|
|
| Egypt |
|
Rameses II |
Industrious |
Spiritual |
Theocracy |
War Chariot |
Obelisk |
Agriculture |
The Wheel |
+50% wonder, 100% forge+100% temple |
no anarchy |
|
|
| England |
|
Victoria |
Financial |
Imperialistic |
Representation |
Redcoat |
Stock Exchange |
Fishing |
Mining |
+50% settlers |
+1 commerce when >2 commerce |
+100% Great General emergence |
|
| England |
|
Elizabeth |
Philosophical |
Financial |
Free Religion |
Redcoat |
Stock Exchange |
Fishing |
Mining |
+100% university |
+1 commerce when >2 commerce |
+100% great people |
|
| England |
|
Churchill |
Charismatic |
Protective |
Nationhood |
Redcoat |
Stock Exchange |
Fishing |
Mining |
+1 happy monument, broadcasttower+100% walls, castle |
+1 happy/city |
-25% XP for promotionfree Drill 1+ City Gar. 1 archery + gunpowder |
|
| Ethiopia |
|
Zara Yaqob |
Creative |
Organized |
Theocracy |
Oromo Warrior |
Stele |
Hunting |
Mining |
+100% theaters, coliseum, library+100% lighthouse, courthouse, factories |
+2 culture / city-50% civic upkeep |
|
|
| France |
|
Louis XIV |
Creative |
Industrious |
Hereditary Rule |
Musketeer |
Salon |
Agriculture |
The Wheel |
+100% theaters, coliseum, library+50% wonder, 100% forge |
+2 culture / city |
|
|
| France |
|
Napoleon |
Charismatic |
Organized |
Representation |
Musketeer |
Salon |
Agriculture |
The Wheel |
+1 happy monument, broadcasttower+100% lighthouse, courthouse, factories |
+1 happy/city-50% civic upkeep |
-25% XP for promotion |
|
| |
|
Charles de Gaulle |
Industrious |
Charismatic |
Nationhood |
Musketeer |
Salon |
Agriculture |
The Wheel |
+50% wonder, 100% forge+1 happy monument, broadcasttower |
+1 happy/city |
-25% XP for promotion |
|
| Germany |
|
Frederick |
Organized |
Philosophical |
Universal Suffrage |
Panzer |
Assembly Plant |
Hunting |
Mining |
+100% lighthouse, courthouse, factories+100% university |
-50% civic upkeep |
+100% great people |
|
| Germany |
|
Bismarck |
Expansive |
Industrious |
Representation |
Panzer |
Assembly Plant |
Hunting |
Mining |
+100% granary, harbor +25% workers+50% wonder, 100% forge |
+2 health / city |
|
|
| Greece |
|
Alexander |
Aggressive |
Philosophical |
Hereditary Rule |
Phalanx |
Odeon |
Fishing |
Hunting |
+100% barracks, drydock+100% university |
|
Free promotion melee + gunpowder+100% great people |
|
| |
|
Pericles |
Philosophical |
Creative |
Representation |
Phalanx |
Odeon |
Fishing |
Hunting |
+100% university+100% theaters, coliseum, library |
+2 culture / city |
+100% great people |
|
| Holy Roman Empire |
|
Charlemange |
Imperialistic |
Protective |
Vassalage |
Landsknecht |
Rathaus |
Mysticism |
Hunting |
+50% settlers+100% walls, castle |
|
+100% Great General emergencefree Drill 1+ City Gar. 1 archery + gunpowder |
|
| Inca |
|
Huayna Capac |
Financial |
Industrious |
Hereditary Rule |
Quechua |
Terrace |
Agriculture |
Mysticism |
+50% wonder, 100% forge |
+1 commerce when >2 commerce |
|
|
| India |
|
Mahatma Gandhi |
Philosophical |
Spiritual |
Universal Suffrage |
Fast Worker |
Mausoleum |
Mysticism |
Mining |
+100% university+100% temple |
no anarchy |
+100% great people |
|
| India |
|
Asoka |
Organized |
Spiritual |
Universal Suffrage |
Fast Worker |
Mausoleum |
Mysticism |
Mining |
+100% lighthouse, courthouse, factories+100% temple |
-50% civic upkeepno anarchy |
|
|
| Japan |
|
Tokugawa |
Aggressive |
Protective |
Mercantilism |
Samurai |
Shale Plant |
Fishing |
The Wheel |
+100% barracks, drydock+100% walls, castle |
|
Free promotion melee + gunpowderfree Drill 1+ City Gar. 1 archery + gunpowder |
|
| Khmer |
|
Suryavarman |
Expansive |
Creative |
Organized Religion |
Ballista Elephant |
Baray |
Hunting |
Mining |
+100% granary, harbor +25% workers+100% theaters, coliseum, library |
+2 health / city+2 culture / city |
|
|
| Korea |
|
Wang Kon |
Financial |
Protective |
Caste System |
Hwacha |
Seowon |
Mysticism |
Mining |
+100% walls, castle |
+1 commerce when >2 commerce |
free Drill 1+ City Gar. 1 archery + gunpowder |
|
| Mali |
|
Mansa Musa |
Financial |
Spiritual |
Free Markets |
Skirmisher |
Mint |
Mining |
The Wheel |
+100% temple |
+1 commerce when >2 commerceno anarchy |
|
|
| Maya |
|
Pacal |
Financial |
Expansive |
Hereditary Rule |
Holkan |
Ball Court |
Mining |
Mysticism |
+100% granary, harbor +25% workers |
+1 commerce when >2 commerce+2 health / city |
|
|
| Mongolia |
|
Genghis Khan |
Aggressive |
Imperialistic |
Police State |
Keshik |
Ger |
Hunting |
The Wheel |
+100% barracks, drydock+50% settlers |
|
Free promotion melee + gunpowder+100% Great General emergence |
|
| Mongolia |
|
Kublai Khan |
Aggressive |
Creative |
Hereditary Rule |
Keshik |
Ger |
Hunting |
The Wheel |
+100% barracks, drydock+100% theaters, coliseum, library |
+2 culture / city |
Free promotion melee + gunpowder |
|
| Native Americans |
|
Sitting Bull |
Philosophical |
Protective |
Environmentalism |
Dog Soldier |
Totem |
The Wheel |
Hunting |
+100% university+100% walls, castle |
|
+100% great peoplefree Drill 1+ City Gar. 1 archery + gunpowder |
|
| Netherlands |
|
Willem van Oranje |
Creative |
Financial |
Free Religion |
East indiaman |
Dike |
Agriculture |
Fishing |
+100% theaters, coliseum, library |
+2 culture / city+1 commerce when >2 commerce |
|
|
| Ottoman |
|
Mehmed II |
Expansive |
Organized |
Vassalage |
Janissaries |
Hammam |
The Wheel |
Agriculture |
+100% granary, harbor +25% workers+100% lighthouse, courthouse, factories |
+2 health / city-50% civic upkeep |
|
|
| |
|
Suleiman |
Imperialistic |
Philosophical |
Hereditary Rule |
Janissaries |
Hammam |
The Wheel |
Agriculture |
+50% settlers+100% university |
|
+100% Great General emergence+100% great people |
|
| Persia |
|
Cyrus |
Charismatic |
Imperialistic |
Representation |
Immortal |
Apothecary |
Agriculture |
Hunting |
+1 happy monument, broadcasttower+50% settlers |
+1 happy/city |
-25% XP for promotion+100% Great General emergence |
|
| |
|
Darius |
Organized |
Financial |
Free Religion |
Immortal |
Apothecary |
Agriculture |
Hunting |
+100% lighthouse, courthouse, factories |
-50% civic upkeep+1 commerce when >2 commerce |
|
|
| Portugal |
|
Joao |
Imperialistic |
Expansive |
Hereditary Rule |
Carrack |
Feitoria |
Fishing |
Mining |
+50% settlers+100% granary, harbor +25% workers |
+2 health / city |
+100% Great General emergence |
|
| Rome |
|
Augustus |
Creative |
Organized |
Representation |
Praetorian |
Forum |
Fishing |
Mining |
+100% theaters, coliseum, library+100% lighthouse, courthouse, factories |
+2 culture / city-50% civic upkeep |
|
|
| |
|
Julius Caesar |
Imperialistic |
Organized |
Representation |
Praetorian |
Forum |
Fishing |
Mining |
+50% settlers+100% lighthouse, courthouse, factories |
-50% civic upkeep |
+100% Great General emergence |
|
| Russia |
|
Catherine |
Creative |
Imperialistic |
Hereditary Rule |
Cossack |
Research Institute |
Hunting |
Mining |
+100% theaters, coliseum, library+50% settlers |
+2 culture / city |
+100% Great General emergence |
|
| Russia |
|
Peter |
Expansive |
Philosophical |
Police State |
Cossack |
Research Institute |
Hunting |
Mining |
+100% granary, harbor +25% workers+100% university |
+2 health / city |
+100% great people |
|
| Russia |
|
Stalin |
Aggressive |
Industrious |
State Property |
Cossack |
Research Institute |
Hunting |
Mining |
+100% barracks, drydock+50% wonder, 100% forge |
|
Free promotion melee + gunpowder |
|
| Spain |
|
Isabella |
Expansive |
Spiritual |
Police State |
Conquistador |
Citadel |
Fishing |
Mysticism |
+100% granary, harbor +25% workers+100% temple |
+2 health / cityno anarchy |
|
|
| Sumeria |
|
Gilgamesh |
Protective |
Creative |
Hereditary Rule |
Vulture |
Ziggurat |
Agriculture |
The Wheel |
+100% walls, castle+100% theaters, coliseum, library |
+2 culture / city |
free Drill 1+ City Gar. 1 archery + gunpowder |
|
| Viking |
|
Ragnar |
Aggressive |
Financial |
Hereditary Rule |
Berserker |
Trading Post |
Hunting |
Fishing |
+100% barracks, drydock |
+1 commerce when >2 commerce |
Free promotion melee + gunpowder |
|
| Zulu |
|
Shaka |
Aggressive |
Expansive |
Police State |
Impi |
Ikhanda |
Agriculture |
Hunting |
+100% barracks, drydock+100% granary, harbor +25% workers |
+2 health / city |
Free promotion melee + gunpowder |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Terrain and Resource Yields |
| Resource |
Revealed by |
Terrain Found On |
Terrain Features found on |
Improvement Required |
Tech Req'd for Improvement |
Base Yield Bonus F / H / C |
Improved Yield F/ H/ C |
Benefits with Improvement |
|
| Aluminum |
Industrialism |
Hills |
Plains, desert, tundra |
Mine |
Mining |
- |
+1 |
- |
- |
+3 |
+1 |
1/2 speed to build certain projects |
|
| Banana |
-- |
Flatlands |
Jungle, grassland |
Plantation |
Calendar |
+1 |
- |
- |
+2 |
- |
- |
+1 Health |
|
| Clam |
-- |
Water |
Coast |
Fishing Boats |
Fishing |
+1 |
- |
- |
+2 |
- |
- |
+1 Health |
|
| Coal |
Steam Power |
Hills |
Grassland, plains |
Mine |
Mining |
- |
+1 |
- |
- |
+3 |
- |
Required for Railroad |
|
| Copper |
Bronze Working |
Hills, flatlands, no riversides |
Grassland, plains, desert, tundra, snow |
Mine |
Mining |
- |
+1 |
- |
- |
+3 |
- |
1/2 speed to build certain buildings/wonders/projects. |
|
| Corn |
-- |
Flatlands, no riversides |
Grassland |
Farm |
Agriculture |
- |
+1 |
- |
+2 |
- |
- |
+1 Health |
|
| Cow |
-- |
Flatlands, no riversides |
Grassland, plains |
Pasture |
Animal Husbandry |
+1 |
- |
- |
+1 |
+2 |
- |
+1 Health |
|
| Crab |
-- |
Water |
Coast |
Fishing Boats |
Fishing |
+1 |
- |
- |
+2 |
- |
- |
+1 Health |
|
| Deer |
-- |
Hills, flatlands |
Tundra, forest |
Camp |
Hunting |
+1 |
- |
- |
+2 |
- |
- |
+1 Health |
|
| Dye |
-- |
Flatlands |
Jungle, grassland |
Plantation |
Calendar |
- |
- |
+1 |
- |
- |
+4 |
+1 Happiness |
|
| Fish |
-- |
Water |
Ocean, coast |
Fishing Boats |
Fishing |
+1 |
- |
- |
+3 |
- |
- |
+1 Health |
|
| Fur |
-- |
Hills, flatlands |
Tundra, snow, forest |
Camp |
Hunting |
- |
- |
+1 |
- |
- |
+3 |
+1 Happiness |
|
| Gems |
-- |
Hills, flatlands |
Jungle, grassland |
Mine |
Mining |
- |
- |
+1 |
- |
+1 |
+5 |
+1 Happiness |
|
| Gold |
-- |
Hills |
Plains, desert |
Mine |
Mining |
- |
- |
+1 |
- |
+1 |
+6 |
+1 Happiness |
|
| Horse |
Animal Husbandry |
Flatlands, no riversides |
Grassland, plains, tundra |
Pasture |
Animal Husbandry |
- |
+1 |
- |
- |
+2 |
+1 |
N/A |
|
| Incense |
-- |
Flatlands |
Desert |
Plantation |
Calendar |
- |
- |
+1 |
- |
- |
+5 |
+1 Happiness |
|
| Iron |
Iron Working |
Hills, flatlands, no riversides |
Grassland, plains, desert, tundra, snow |
Mine |
Mining |
- |
+1 |
- |
- |
+3 |
- |
1/2 speed to build certain wonders |
|
| Ivory |
-- |
Flatlands |
Plains, jungle, grassland |
Camp |
Hunting |
- |
+1 |
- |
- |
+1 |
+1 |
+1 Happiness |
|
| Marble |
-- |
Hills, flatlands, no riversides |
Plains, tundra, snow |
Quarry |
Mining |
- |
+1 |
- |
- |
+1 |
+2 |
1/2 speed to build certain wonders |
|
| Oil |
Scientific Method |
Flatlands, no riversides |
Desert, tundra, snow, ocean, jungle, grassland |
Oil Well, Offshore Platform |
Combustion |
- |
+1 |
- |
- |
+2 |
+1 |
|
|
| Pig |
-- |
Hills, flatlands, no riversides |
Grassland, jungle |
Pasture |
Animal Husbandry |
+1 |
- |
- |
+3 |
- |
- |
+1 Health |
|
| Rice |
-- |
Flatlands, no riversides |
Grassland, jungle |
Farm |
Agriculture |
+1 |
- |
- |
+1 |
- |
- |
+1 Health |
|
| Sheep |
-- |
Hills, flatlands, no riversides |
Grassland, plains |
Pasture |
Animal Husbandry |
+1 |
- |
- |
+2 |
- |
+1 |
+1 Health |
|
| Silk |
-- |
Flatlands |
Forest, grassland, plains |
Plantation |
Calendar |
- |
- |
+1 |
- |
- |
+3 |
+1 Happiness |
|
| Silver |
-- |
Hills |
Tundra, snow |
Mine |
Mining |
- |
- |
+1 |
- |
+1 |
+4 |
+1 Happiness |
|
| Spices |
-- |
Flatlands |
Jungle, forest, grassland, plains |
Plantation |
Calendar |
- |
- |
+1 |
+1 |
- |
+2 |
+1 Happiness |
|
| Stone |
-- |
Hills, flatlands, no riversides |
Plains, desert |
Quarry |
Masonry |
- |
+1 |
- |
- |
+2 |
- |
1/2 speed to build certain wonders |
|
| Sugar |
-- |
Flatlands |
Jungle, grassland |
Plantation |
Calendar |
+1 |
- |
- |
+1 |
- |
+1 |
+1 Happiness |
|
| Uranium |
Physics |
Hills, flatlands, no riversides |
Grassland, plains, desert, tundra, snow, jungle, forest |
Mine |
Mining |
- |
- |
- |
- |
- |
+3 |
1/2 speed to build certain projects |
|
| Whale |
-- |
Ocean |
|
Whaling Boat |
Optics |
+1 |
- |
- |
- |
+1 |
+2 |
+1 Happiness |
|
| Wheat |
-- |
Flatlands, no riversides |
Plains |
Farm |
Agriculture |
+1 |
- |
- |
+2 |
- |
- |
+1 Health |
|
| Wine |
-- |
Hills, flatlands |
Plains |
Winery |
Meditation |
- |
- |
+1 |
+1 |
- |
+2 |
+1 Happiness |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Base Terrain |
Food |
Production |
Commerce |
Defense Bonus |
Movement Cost |
Other |
|
|
|
|
|
|
|
| Coast |
1 |
- |
2 |
10% |
1 |
|
|
|
| Desert |
- |
- |
- |
- |
1 |
+25% build time |
|
|
| Grassland |
2 |
- |
- |
- |
1 |
|
|
|
| Snow |
- |
- |
- |
- |
1 |
+50% build time |
|
|
| Ocean |
1 |
- |
1 |
- |
1 |
|
|
|
| Peak |
- |
- |
- |
- |
Impassable |
|
|
|
| Plains |
1 |
1 |
- |
- |
1 |
|
|
|
| Tundra |
1 |
- |
- |
- |
1 |
+25% build time |
|
|
| Fallout |
-3 |
-3 |
-3 |
- |
2 |
-0.5 health |
|
|
| Floodplains |
+3 |
- |
- |
- |
1 |
-0.4 health |
|
|
| Forest |
- |
+1 |
- |
50% |
2 |
+0.4 health |
|
|
| Hill |
-1 |
+1 |
- |
25% |
2 |
|
|
|
| Ice |
- |
- |
- |
- |
Impassable |
|
|
|
| Jungle |
-1 |
- |
- |
50% |
2 |
-0.25 health |
|
|
| Oasis |
+3 |
- |
+2 |
- |
2 |
Fresh water source |
|
|
| Fallout |
-3 |
-3 |
-3 |
- |
2 |
-0.5 health, cannot build improvements |
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Color coding |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Civ4 BtS only |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Resource Yield by Improvement |
| Improvement |
Tech Required |
Bonuses |
Other effects |
|
| Resource |
|
Food |
Production |
Commerce |
|
|
| Camp |
Hunting |
--- |
--- |
--- |
|
|
| Deer |
|
+1, +2 with camp |
--- |
--- |
+1 health |
|
| Fur |
|
--- |
--- |
+1, +3 with camp |
+1 happy face |
|
| Ivory |
|
--- |
+1, +1 with camp |
+1 with camp |
+1 happy face |
|
| Cottage |
Pottery |
--- |
--- |
+1 gold |
Becomes Hamlet in 10 turns when worked by city |
|
| Hamlet |
Pottery |
--- |
--- |
+2 gold |
Becomes Village in 20 turns when worked by city |
|
| Village |
Pottery |
--- |
--- |
+3, +1 with Printing Press |
Becomes Town in 40 turns when worked by city |
|
| Town |
Pottery |
--- |
+1 with Universal Sufferage |
+4, +1 with Printing Press, +2 with Free Speech |
|
|
| Farm |
Agriculture |
+1, +1 with Biology |
--- |
--- |
Carries irrigation (with Civil Service) |
|
| Corn |
|
+1, +2 with Farm |
--- |
--- |
+1 health |
|
| Rice |
|
+1, +1 with Farm |
--- |
--- |
+1 health |
|
| Wheat |
|
+1, +2 with Farm |
--- |
--- |
|
|
| Fort |
Mathematics |
--- |
--- |
--- |
+25% defense |
|
| Fort |
Mathematics |
--- |
--- |
--- |
+25% defense, act as a city for combat purposes, can be built over forest |
|
| Forest Preserve |
Scientific Method |
--- |
--- |
+1 next to rivers, +2 with environmentalism |
+1 happy, more change terrain spread |
|
| Lumbermill |
Replaceable Parts |
--- |
+1 |
+1 next to rivers |
|
|
| Mine |
Mining |
--- |
+2 |
--- |
Small chance to discover metals |
|
| Aluminum |
Industrialism |
--- |
+1, +3 with Mine |
+1 with Mine |
|
|
| Coal |
Steam Power |
--- |
+1, +3 with Mine |
--- |
|
|
| Copper |
Bronze Working |
--- |
+1, +3 with Mine |
--- |
|
|
| Iron |
Iron Working |
--- |
+1, +3 with Mine |
--- |
|
|
| Uranium |
Physics |
--- |
--- |
+3 with Mine |
|
|
| Gems |
|
--- |
+1 with Mine |
+1, +5 with Mine |
+1 happy face |
|
| Gold |
|
--- |
+1 with Mine |
+1, +6 with Mine |
+1 happy face |
|
| Silver |
|
--- |
+1 with Mine |
+1, +4 with Mine |
+1 happy face |
|
| Offshore Platform |
Plastics |
--- |
--- |
--- |
|
|
| Oil |
Scientific Method |
--- |
+1, +2 with Offshore Platform |
+1 with Offshore Platform |
|
|
| Pasture |
Animal Husbandry |
--- |
--- |
--- |
|
|
| Horse |
Animal Husbandry |
--- |
+1, +2 with Pasture |
+1 with Pasture |
|
|
| Cow |
|
+1, +1 with Pasture |
+2 with Pasture |
--- |
+1 health |
|
| Pig |
|
+1, +3 with Pasture |
--- |
--- |
+1 health |
|
| Sheep |
|
+1, +2 with Pasture |
--- |
+1 with Pasture |
+1 health |
|
| Plantation |
Calendar |
--- |
--- |
--- |
|
|
| Banana |
|
+1, +2 with Plantation |
--- |
--- |
+1 health |
|
| Dye |
|
--- |
--- |
+1, +4 with Plantation |
+1 happy face |
|
| Incense |
|
--- |
--- |
+1, +5 with Plantation |
+1 happy face |
|
| Silk |
|
--- |
--- |
+1, +3 with Plantation |
+1 happy face |
|
| Spices |
|
+1 with Plantation |
--- |
+1, +2 with Plantation |
+1 happy face |
|
| Sugar |
|
+1, +1 with Plantation |
--- |
+1 with Plantation |
+1 happy face |
|
| Quarry |
Masonry |
--- |
--- |
--- |
|
|
| Marble |
|
--- |
+1, +1 with Quarry |
+2 with Quarry |
Doubles production speed of wonders |
|
| Stone |
|
--- |
+1, +2 with Quarry |
--- |
Doubles production speed of wonders |
|
| Quarry |
Masonry |
--- |
--- |
--- |
|
|
| Marble |
|
--- |
+1, +1 with Quarry, +1 with railroad |
+2 with Quarry |
Doubles production speed of wonders |
|
| Stone |
|
--- |
+1, +2 with Quarry, +1 with railroad |
--- |
Doubles production speed of wonders |
|
| Watermill |
Machinery |
+1 with State Property |
+1, +1 with Replaceable Parts |
+2 with Electricity |
|
|
| Well |
Combustion |
--- |
--- |
--- |
|
|
| Oil |
Scientific Method |
--- |
+1, +2 with Well |
+1 with Well |
|
|
| Whaling Boats |
Optics |
--- |
--- |
--- |
|
|
| Whale |
|
+1 |
+1 with Whaling Boats |
+2 with Whaling Boats |
+1 happy face |
|
| Windmill |
Machinery |
+1 |
+1 with Replaceable Parts |
+1, +1 with Electricity |
|
|
| Winery |
Monarchy |
--- |
--- |
--- |
|
|
| Wines |
|
+1 with Winery |
--- |
+1, +2 with Winery |
+1 happy face |
|
| Workshop |
Metal Casting |
-1, +1 with State Property |
+1, +1 with Guilds, +1 with Replaceable Parts |
--- |
|
|
| Color coding |
|
|
|
|
|
|
| Civ4 only |
|
|
|
|
|
|
| Civ 4 Warlords Only |
|
|
|
|
|
|
| Civ4 BtS only |
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
Technology Advances |
| Game modifiers: |
Normal/Noble/Duel |
|
|
|
|
|
|
|
|
|
|
| Technology |
Cost |
Techs Required |
OR-Techs Allows |
AND-Techs Allows |
Resource Revealed |
Unit(s) Allowed |
City Improvement(s) Allowed |
Other Benefits |
|
Cost |
|
| Advanced flight |
0 |
Flight, Satellites |
Stealth |
|
|
Gunship, Jet Fighter |
|
Obsoletes Stable |
|
5000 |
|
| Aesthetics |
0 |
Writing |
Drama, Literature |
|
|
Partenon, Statue of Zeus, Swedagon Paya |
|
|
|
300 |
|
| Agriculture |
0 |
|
Pottery, Animal Husbandry |
|
|
|
|
Workers can build farms |
|
60 |
|
| Alphabet |
300 |
Writing |
Literature, Drama |
|
|
|
|
Can trade technologies, Can turn production into research |
|
300 |
|
| Alphabet |
301 |
Writing |
Currency |
Printing Press |
|
Spy |
|
Can trade technologies, Can turn production into research |
|
301 |
|
| Animal Husbandry |
100 |
Agriculture or Hunting |
Writing, Horseback Riding |
|
Horses |
|
|
Workers can build pastures |
|
100 |
|
| Archery |
60 |
Hunting |
|
|
|
Archer, Longbowman, Crossbowman, Horse Archer |
|
|
|
60 |
|
| Artillery |
0 |
Physics, Steel, Rifling |
Rocketry |
|
|
Artillery, Mobile artillery, anti Tank |
|
|
|
4000 |
|
| Assembly Line |
0 |
Corporation, Steam Power |
Fascism, Industrialism |
|
|
Infantry |
Factory, Coal / Assembly / Shale -Plant, Pentagon |
|
|
5000 |
|
| Astronomy |
0 |
Calendar, Optics |
Scientific Method |
Physics |
|
Galleon, Frigate, Privateer, Ship of Line |
Observatory |
Colossus, Stonehenge and Obelisk obsolete, can trade over ocean tiles |
|
2000 |
|
| Banking |
700 |
Currency, Guilds |
|
Economy, Replaceble parts |
|
|
Bank |
Enables mercantilism civic |
|
700 |
|
| Biology |
0 |
Chemistry, Scientific Method |
Medicine |
Ecology, Refrigeration |
|
|
National Park |
Workers can build farms w/out irrigation, farm produces +1 food |
|
3600 |
|
| Bronze Working |
120 |
Mining |
Metal Casting, Iron Working |
|
Copper |
Axeman |
|
Allows Slavery civic, workers can remove forests |
|
120 |
|
| Calendar |
350 |
Sailing, Mathematics |
|
Astronomy |
|
|
Mausoleum of Mausollos Great Wonder |
Workers can build plantations, centers world map, (makes Stonehenge and Obelisk obsolete) |
|
350 |
|
| Chemistry |
0 |
Engineering, Gunpowder |
Steel, Scientific Method, Military Science |
Biology, Steam power |
|
(Grenadier), Frigate, Privateer |
|
Workshops +1 production, makes the Parthenon obsolete |
|
1800 |
|
| Civil Service |
800 |
Code of Laws or Feudalism |
Paper |
Nationalism |
|
Maceman, Samurai |
|
Enables bureaucracy civic |
|
800 |
|
| Civil Service |
800 |
Mathematics and (Code of Laws or Feudalism) |
Paper |
Nationalism |
|
Maceman |
|
Enables bureaucracy civic, Farms spread irrigation |
|
800 |
|
| Code of Laws |
350 |
Writing & Priesthood or Currency |
Civil Service, Philiosophy |
Constitution |
|
|
Courthouse, Chichen Itza Great Wonder |
First Civ to discover founds Confucianism, enables Caste System civic |
|
350 |
|
| Combustion |
0 |
Railroad |
|
Flight, Plastics |
|
Transport, Destroyer, (Submarine), Attack Submarine |
Public transportation, Creative structures Great Wonder |
Workers can build oil wells, makes whale obsolete |
|
3600 |
|
| Communism |
0 |
Liberalism, Scientific Method |
|
|
|
(Spy) |
(Scotland Yard), Kremlin, Intelligence agency |
Enables permanent alliances, State Property civic, first gets Great Spy |
|
2800 |
|
| Compass |
400 |
Sailing, Iron Working |
Optics |
|
|
Explorer |
Harbor, Coton |
|
|
400 |
|
| Composites |
0 |
Plastics, Satellites |
|
Stealth |
|
Modern Armor, (Jet Fighter, Stealth Bomber) |
SS-Casing |
|
|
7500 |
|
| Computers |
0 |
Radio |
Genetics |
|
|
Modern Armor |
Laboratory |
Makes Angkor Wat & Spiral Minaret obsolete |
|
6500 |
|
| Computers |
0 |
Radio, Plastics |
Robotics, Superconductors, Democracy |
|
|
Modern Armor |
Internet Great Wonder |
Makes Angkor Wat, Spiral Minaret and University of Sankore obsolete |
|
6500 |
|
| Constitution |
2000 |
Code of Laws, Nationalism |
Democracy |
Corporation |
|
|
Jail |
Enables Representation civic |
|
2000 |
|
| Construction |
350 |
Masonry, Mathematics |
Engineering |
|
|
War Elephant, Catapault |
Colosseum |
Rivers can be crossed with bridges |
|
350 |
|
| Corporation |
0 |
Constitution, Economics |
|
Assembly line |
|
|
Wall Street, All Corporations |
Great Lighthouse obsolete, +1 trade route per city |
|
1600 |
|
| Currency |
400 |
Mathematics |
Code of Laws |
Banking |
|
|
Market, Grocer |
Civs can trade commerce, each city +1 trade route, can rush production with commerce |
|
400 |
|
| Currency |
0 |
Mathematics, Alphabet |
Code of Laws |
Banking |
|
|
Market, Grocer |
Civs can trade commerce, each city +1 trade route |
|
400 |
|
| Democracy |
0 |
Constitution, Printing Press |
|
|
|
|
Statue of Liberty Great Wonder, Security Bureau |
Enables Universal Sufferage and Emancipation civics |
|
2800 |
|
| Divine Right |
0 |
Theology, Monarchy |
Nationalism |
|
|
|
Versailles, Spiral Minaret Great Wonders |
First Civ to discover founds Islam |
|
1200 |
|
| Drama |
0 |
Alphabet |
Music, Philosophy |
|
|
|
Theater, Globe Theater |
Can adjust culture rate |
|
300 |
|
| Drama |
0 |
Aestetics |
Music, Philosophy |
|
|
|
Theater, Globe Theater |
Can adjust culture rate |
|
300 |
|
| Ecology |
0 |
Biology & Plastics or Fission |
|
|
|
|
Recycling Center, SS Life Support |
Can remove fallout |
|
5500 |
|
| Economics |
0 |
Banking, Education |
Corporation |
|
|
|
Customs House |
First to discover recieves Great Merchant, enables Free Market civic |
|
1400 |
|
| Education |
0 |
Paper |
Liberalism, Economics, Gunpowder |
|
|
|
University, Oxford University Great Wonder |
|
|
1800 |
|
| Electricity |
0 |
Physics |
Fission, Refrigeration, Radio |
Industrialism |
|
|
Bunker, Bomb Shelter, Broadway Great Wonder |
Windmills produce +1 commerce, watermills produce +2 commerce |
|
4500 |
|
| Engineering |
0 |
Machinery, Construction |
|
Chemistry |
|
Pikeman, (Trebuchet) |
Castle, (Hagia Sophia) Notre Dame Great Wonder |
Units get +1 movement on roads |
|
1000 |
|
| Facism |
0 |
Assembly Line, Nationalism |
|
|
|
|
Mount Rushmore Great Wonder |
Enables Police State civic, Civs can negotiate permanent alliances |
|
2400 |
|
| Facism |
0 |
Assembly Line, Nationalism |
|
|
|
Paratrooper |
Mount Rushmore Great Wonder |
Enables Police State civic, Civs can negotiate permanent alliances, first Civ to discover recieves a Great General |
|
2400 |
|
| Feudalism |
0 |
Monarchy, Writing |
Civil Service |
Guilds |
|
Longbowman |
|
Enables Vassalage, Serfdom civics |
|
700 |
|
| Fiber Optics |
0 |
Computers & Plastics or Satellites |
Fusion |
|
|
|
Internet Great Wonder, SS cockpit |
Makes Kremlin obsolete |
|
7500 |
|
| Fiber Optics |
0 |
Computers, Laser |
Fusion |
|
|
|
SS cockpit |
Makes Kremlin obsolete |
|
7500 |
|
| Fishing |
0 |
|
Sailing, Pottery |
|
|
Work Boat, Fishing Boat |
|
Can work water tiles |
|
40 |
|
| Fission |
0 |
Electricity |
Ecology |
Fusion |
|
ICBM, Tactical Nuke |
Nuclear Plant, Manhattan Project Great Wonder |
|
|
5500 |
|
| Flight |
0 |
Physics, Combustion |
Rocketry, Advanced Flight |
|
|
(Gunship), Carrier, Fighter, (Jet Fighter), Bomber, Stealth Bomber, Paratrooper |
Airport |
|
|
5000 |
|
| Fusion |
0 |
Fission, Fiber Optics |
|
|
|
|
SS Engine |
First Civ to discover gets a Great Engineer |
|
8000 |
|
| Future Tech |
0 |
Composites, Genetics |
|
|
|
|
|
+1 commerce & +1 Happy face in all cities |
|
10000 |
|
| Future Tech |
0 |
Stealth, Genetics |
|
|
|
|
|
+1 commerce & +1 Happy face in all cities |
|
10000 |
|
| Genetics |
0 |
Computers |
Future Tech |
|
|
|
SS Stasis Chamber |
+3 Health in all cities |
|
7000 |
|
| Genetics |
0 |
Superconductors, Medicine |
Future Tech |
|
|
|
SS Stasis Chamber |
+3 Health in all cities |
|
7000 |
|
| Guilds |
0 |
Feudalism, Machinery |
Banking, Gunpowder |
|
|
Knight |
Grocer |
Workshop produces +1 Hammer |
|
1000 |
|
| Gunpowder |
0 |
Guilds or Education |
Chemistry |
Rifling |
|
Musketman, (Cavalry), Cuirassier |
|
Enables Pinch |
|
1200 |
|
| Horseback Riding |
0 |
Animal Husbandry |
|
|
|
Horse Archer, Knight, Cavalry, Cuirassier |
(Stable) |
|
|
250 |
|
| Hunting |
0 |
|
Archery, Animal Husbandry |
|
|
Scout, Spearman |
|
Workers can build Camps |
|
40 |
|
| Industrialism |
0 |
Electricity, Assembly Line |
Plastics |
|
Aluminum |
Marine, Tank, Battleship |
Industrial Park |
Makes Ivory obsolete |
|
6500 |
|
| Iron Working |
0 |
Bronze Working |
Compass |
Steel |
Iron |
Swordsman |
|
Workers can remove Jungle |
|
200 |
|
| Laser |
|
Satellites, Plastics |
Fiber Optics |
|
|
|
Mobile Sam, Mobile Artillery, SDI |
|
|
200 |
|
| Liberalism |
0 |
Philosophy, Education |
|
Communism |
|
|
|
First Civ to discover receives free tech, enables Free Speech & Free Religion civics |
|
1400 |
|
| Literature |
0 |
Polytheism, Alphabet |
Music |
|
|
|
Heroic Epic, National Epic, Great Library Wonders |
|
|
200 |
|
| Literature |
0 |
Polytheism, Aestetics |
Music |
|
|
|
Heroic Epic, National Epic, Great Library Wonders |
|
|
200 |
|
| Machinery |
0 |
Metal Casting |
Optics, Guilds |
Optics, Engineering, (Printing Press) |
|
Maceman, Crossbowman |
|
Workers can build windmill, watermill |
|
700 |
|
| Masonry |
0 |
Mining or Mysticism |
Monotheism |
Construction, Monotheism |
|
|
Aqueduct, City Walls, Pyramids, (Great Wall) & Great Lighthouse Great Wonders |
Workers can build quarry |
|
80 |
|
| Mass Media |
0 |
Radio |
|
|
|
|
Broadcast Tower, Hollywood, United Nations and Civilized Jewelers Inc Wonders |
Obsoletes Apostolic Palace |
|
3600 |
|
| Mathematics |
0 |
Writing |
Calendar, Construction, Currency |
(Civil Service), Music |
|
|
Aquaduct, Hanging Gardens Great Wonder |
Workers can build fort, increases worker forest chop yield by 50% |
|
250 |
|
| Medicine |
0 |
Optics, Biology |
|
Genetics |
|
|
Hospital, Red Cross, Sids Sushi Great Wonder |
Enables Environmentalism civic |
|
4500 |
|
| Meditation |
0 |
Mysticism |
Priesthood |
Philosophy |
|
|
Monastery |
First Civ to discover founds Buddhism |
|
80 |
|
| Metal Casting |
0 |
Pottery, Bronze Working |
Machinery |
|
|
(Trireme) |
Forge, Colossus Great Wonder |
Workers can build workshop |
|
450 |
|
| Military Science |
0 |
Chemistry |
|
|
|
Grenadier, Ship of Line |
Military academy |
Enables Blitz, Commando promotions |
|
2000 |
|
| Military Tradition |
0 |
Music, Nationalism |
|
|
|
Cavalry, Cuirassier |
West Point National Wonder |
Enables Civs to negotiate defense pacts |
|
2000 |
|
| Mining |
0 |
|
Masonry, Bronze Working |
|
|
|
|
Workers can build mines |
|
50 |
|
| Monarchy |
0 |
Priesthood or Monotheism |
Feudalism |
Divine Right |
|
|
|
Allows Hereditary Rule civic, workers can build wineries |
|
300 |
|
| Monotheism |
0 |
Masonry, Polytheism |
Theology, Monarchy |
|
|
|
|
Allows Organized Religion civic, first Civ to discover founds Judaism |
|
120 |
|
| Music |
0 |
Mathematics & Literature or Drama |
|
Military Tradition |
|
|
Cathedral, (Notre Dame) Sistine Chapel Great Wonder |
First Civ to discover gets a Great Artist |
|
600 |
|
| Mysticism |
0 |
|
Meditation, Polytheism, Masonry |
|
|
|
Monument, Stonehenge Great Wonder |
|
|
50 |
|
| Nationalism |
0 |
Civil Service & Philosophy or Divine Right |
Military Tradition, Constitution |
Fascism |
|
|
Hermitage, Taj Mahal Great Wonder |
Enables Nationhood civic |
|
1800 |
|
| Optics |
0 |
Compass, Machinery |
|
Astronomy, Medicine |
|
Caravel, Whaling Boats |
|
Can see +1 tile across water |
|
600 |
|
| Paper |
0 |
Civil Service or Theology |
Printing Press, Education |
|
|
|
University of Sankore Great Wonder |
Civs can trade maps |
|
600 |
|
| Philosophy |
0 |
Meditation & Drama or Code of Laws |
Nationalism |
Liberalism |
|
|
Angkor Wat Great Wonder |
First Civ to discover founds Taoism, enables Pacifism civic |
|
800 |
|
| Physics |
0 |
Astronomy, Scientific Method |
Electricity |
Flight, Artillery |
Uranium |
Airship |
|
First Civ to discover gets a Great Scientist |
|
4000 |
|
| Plastics |
0 |
Combustion, Industrialism |
Ecology, (Fiber Optics), Composites |
Computers, Laser, (Composites, Robotics) |
|
|
Hydro Plant, Offshore Platform, Three Gorges Dam, Standard Ethanol Great Wonder |
Makes fur obsolete |
|
7000 |
|
| Polytheism |
0 |
Mysticism |
Priesthood, Monotheism |
Literature |
|
|
Parthenon(Temple of Artemis) Great Wonder |
First Civ to discover founds Hinduism |
|
100 |
|
| Pottery |
0 |
The Wheel & Agriculture or Fishing |
Writing |
Metal Casting |
|
|
Granary |
Workers can build cottages |
|
80 |
|
| Priesthood |
0 |
Polytheism or Meditation |
Monarchy, Code of Laws, Writing |
|
|
|
Temple, Oracle Great Wonder |
|
|
60 |
|
| Printing Press |
0 |
Machinery, Paper, Alphabet |
Replaceable Parts |
Democracy, Scientific Method |
|
|
|
Villages & towns produce +1 commerce |
|
1600 |
|
| Radio |
0 |
Electricity |
Computers, Mass Media |
Satellites |
|
Submarine, Bomber |
Eiffel Tower & Rock N Roll, Christo Redentor Great Wonders |
|
|
6000 |
|
| Railroad |
0 |
Steam Power, Steel |
Combustion |
|
|
Machine Gun |
Mining Inc Great Wonder |
Workers can build railroads |
|
4500 |
|
| Refrigeration |
0 |
Electricity, Biology |
Superconductors |
|
|
|
Supermarket, Cereal Mills Inc Great Wonder |
Water units can move +1 per turn |
|
4000 |
|
| Replaceable Parts |
0 |
Banking, Printing Press |
Rifling, Steam Power |
|
|
|
|
Workers can build lumbermills, windmills +1 production |
|
1800 |
|
| Rifling |
0 |
Replaceable Parts |
Artillery |
Rocketry |
|
Rifleman, Infantry, Marine, Mech. Inf., Tank |
|
Makes Chichen Itza obsolete |
|
2400 |
|
| Rifling |
0 |
Replaceable Parts, Gunpowder |
Artillery |
Rocketry |
|
Rifleman, Infantry, Marine, Mech. Inf., Tank, Cavalry, Paratrooper |
|
Makes Walls and Chichen Itza obsolete |
|
2400 |
|
| Robotics |
0 |
Plastics, Computers |
|
|
|
Mech. Inf., Stealth Bomber |
SS Docking Bay, Space Elevator Great Wonder |
|
|
8000 |
|
| Robotics |
0 |
Computers |
|
|
|
Mech. Inf., Stealth Bomber, Missile Cruiser, Stealth Destroyer |
Space Elevator Great Wonder |
|
|
8000 |
|
| Rocketry |
0 |
Rifling & Flight or Artillery |
Satellites |
|
|
SAM Infantry, (Gunship), ICBM, Attack Submarine, Guided Missile, Tactical Nuke |
(SS Casing), Apollo Program, Aluminum Co Great Wonder |
|
|
5000 |
|
| Sailing |
0 |
Fishing |
|
Calendar, Compass |
|
Galley, (Trireme) |
Lighthouse, Great Lighthouse, Maoi Statues |
Civs can trade over coasts |
|
100 |
|
| Satellites |
0 |
Radio, Rocketry |
(Composites, Fiber Optics), Laser |
Advanced Flight, Composites |
|
|
(SDI, SS Thrusters), Space Elevator, SS Docking Bay |
Reveals world map to the civ that discovers tech |
|
6000 |
|
| Scientific Method |
0 |
Printing Press & Astronomy or Chemistry |
Communism, Physics, Biology |
|
Oil |
|
|
Makes Great Library, Monastery Temple of Artemis & Parthenon obsolete |
|
2400 |
|
| Stealth |
0 |
Advanced Flight, Composites |
|
Future tech |
|
Stealth Bomber, Stealth Destroyer |
|
|
|
8000 |
|
| Steam Power |
0 |
Chemistry, Replaceable Parts |
Assembly Line |
Railroad |
Coal |
Ironclad |
Levee |
Workers build imp. +50% faster, Hagia Sophia obsolete |
|
3200 |
|
| Steel |
0 |
Iron Working, Chemistry |
Railroad |
Artillery |
|
Cannon, Ironclad |
Drydock, Ironworks |
|
|
2800 |
|
| Superconductors |
0 |
Computers or Refrigeration |
Genetics |
|
|
|
Laboratory, Research Institute, SS Thrusters |
|
|
6500 |
|
| The Wheel |
0 |
|
|
Pottery |
|
Chariot |
|
Workers can build roads |
|
60 |
|
| Theology |
0 |
Writing, Monotheism |
Paper |
|
|
|
(Sistine Chapel), Hagia Sophia, Apostolic Palace Great Wonder |
First Civ to discover founds Christianity, Enables Theocracy civic |
|
500 |
|
| Writing |
0 |
Pottery or Animal Husbandry or Priesthood |
Alphabet, Mathematics |
Theology, Code of Laws, Feudalism |
|
|
Library |
Civs can negotiate Open Borders |
|
120 |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| Color coding |
|
|
|
|
|
|
|
|
|
|
|
| Civ4 only |
|
|
|
|
|
|
|
|
|
|
|
| Civ 4 Warlords Only |
|
|
|
|
|
|
|
|
|
|
|
| Civ4 BtS only |
Civ4 BtS only (Exept BtS) |
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
Technology Tree Flow Chart |
| |
Technology Tree Flow Chart BTS |
| |
City Buildings |
| |
Normal |
|
|
|
|
|
|
|
|
| Building |
Culture |
Espionage |
Cost |
1/2 cost w/ |
Tech. Req't(s) |
Other Requirement(s) |
Effect(s) |
Base Cost |
|
| Academy |
+4 |
|
Special |
|
|
Great Scientist |
+50% research |
Special |
|
| Airport |
|
|
0 |
|
Flight |
|
-1 health, +1 trade routes, airlift 1 unit/turn |
250 |
|
| Aqueduct |
|
|
0 |
|
Mathematics, Masonry |
|
+2 health |
100 |
|
| Bank |
|
|
0 |
Financial Civs |
Banking |
|
+50% commerce |
200 |
|
| Bank |
|
|
0 |
|
Banking |
|
+50% commerce |
200 |
|
| Barracks |
|
|
0 |
Aggressive Civs |
|
|
+4 experience points to new land units |
60 |
|
| Barracks |
|
|
0 |
Aggressive Civs |
|
|
+3 experience points to new land units |
50 |
|
| Bomb Shelter |
|
|
0 |
|
Electricity |
|
-75% damage from nukes |
100 |
|
| Broadcast Tower |
+50% |
|
0 |
|
Mass Media |
|
+1 happy face/10% culture rate, can turn 2 citizens to Artist, +1 happy face from Musicals, Singles, Movies |
175 |
|
| Buddhist Stupa |
+50% |
|
0 |
Copper |
Music |
Buddhism, three Buddhist temples |
+2 happy faces if Buddhism is state religion, can turn 2 citizens to Priest, +1 happy face from incense |
300 |
|
| Bunker |
|
|
0 |
|
Electricity |
|
-50% damage from air units, protect against collateral damage for air units |
100 |
|
| Castle |
+1 |
|
0 |
Stone |
Engineering |
Walls |
+50% defense vs pre-gunpowder units |
100 |
|
| Castle |
+1 |
+25% |
0 |
Stone |
Engineering |
Walls |
+50% defense vs pre-gunpowder units, +1 trade route (expires with Economics), +25 protection to bombardment |
100 |
|
| Cathedral (1/religion) |
+50% |
|
0 |
Stone |
Music |
Cathedral's religion, temple of religion in two cities |
+2 happy faces if state religion is that of cathedral's religion, can turn 2 citizens to Priest, +1 happy face from incense jewish cathedral |
300 |
|
| Coal Plant |
|
|
0 |
|
Assembly Line |
Factory, coal |
With coal, provides power for a factory, -2 health |
150 |
|
| Colloseum |
|
|
0 |
Creative Civs |
Construction |
|
+1 happy face, +1 happy face/20% culture rate |
120 |
|
| Colloseum |
|
|
0 |
Creative Civs |
Construction |
|
+1 happy face, +1 happy face/20% culture rate |
80 |
|
| Confucian Academy |
+50% |
|
0 |
Copper |
Music |
Confucianism, three Confucian temples |
+2 happy face if Confucianism is state religion, can turn 2 citizens to Priest, +1 happy face from incense |
300 |
|
| Courthouse |
|
|
0 |
Organised Civs |
Code of Laws |
|
-50% Maintenance costs |
120 |
|
| Customs House |
|
|
0 |
|
|
Harbor |
+100% Intercontinental Foreign Trade Route |
180 |
|
| Drydock |
|
|
0 |
Aggressive Civs |
Steel |
|
New naval units +4 experience points, build naval units 50% faster, -1 health |
120 |
|
| Factory |
|
|
0 |
Organised Civs |
Assembly Line |
|
+25% production, +50% production with power, can turn 2 citizens to Engineer, -1 health |
250 |
|
| Forge |
|
|
0 |
Industrious Civs |
Metal Casting |
|
+25% production, can turn 1 citizen to Engineer, +1 happy face from gems, gold, & silver, -1 health |
120 |
|
| Granary |
|
|
0 |
Expansive Civs |
Pottery |
|
Stores 50% of food after growth, +1 health from corn, rice, & wheat |
60 |
|
| Grocer |
|
|
0 |
|
Guilds, Currency |
|
+25% commerce, can turn 2 citizens to Merchant, +1 health from bananas, spices, sugar, & wine |
150 |
|
| Harbor |
|
|
0 |
Expansive Civs |
Compass |
|
+50% yield from trade routes, +1 health from clams, crabs, & fish |
80 |
|
| Hindu Mandir |
+50% |
|
0 |
Marble |
Music |
Hinduism, three Hindu temples |
+2 happy faces if Hinduism is state religion, can turn 2 citizens to Priest, +1 happy face from incense |
300 |
|
| Hospital |
|
|
0 |
|
Medicine |
|
+3 health, heals units in city +10%/turn |
200 |
|
| Hydro Plant |
|
|
0 |
|
Plastics |
Factory |
Provides power for a factory |
200 |
|
| Industrial Park |
|
|
0 |
|
Industrialism |
Factory |
+1 free Engineer, -2 Health, -1 Health from Coal, Oil |
200 |
|
| Intelligence Agency |
|
+8, +50% |
|
|
Communism |
|
Can turn 2 citizens into Spy |
180 |
|
| Islamic Mosque |
+50% |
|
0 |
Marble |
Music |
Islam, three Islamic temples |
+2 happy faces if Islam is state religion, can turn 2 citizens to Priest, +1 happy face from incense |
300 |
|
| Jail |
|
+50% |
0 |
|
Constitution |
|
-25% war weariness, Can turn 2 citizens into Spy |
120 |
|
| Jewish Synogogue |
+50% |
|
0 |
Stone |
Music |
Judaism, three Jewish temples |
+2 happy faces if Judaism is state religion, can turn 2 citizens to Priest, +1 happy face from incense |
300 |
|
| Laboratory |
|
|
0 |
|
Computers, (Superconductors ) |
Observatory |
+25% research, +50% spaceship production, can turn 1 citizen to Scientist, -1 health |
250 |
|
| Levee |
|
|
0 |
|
Steam Power |
|
+1 production from River tiles |
180 |
|
| Library |
+2 |
|
0 |
(Creative Civs) |
Writing |
|
+25% research, can turn 2 citizens to Scientist |
90 |
|
| Lighthouse |
|
|
0 |
Organised Civs |
Sailing |
|
Water tiles +1 food |
60 |
|
| Market |
|
|
0 |
|
Currency |
|
+25% commerce, can turn 2 citizens to Merchant, +1 happy face from furs, ivory, silk, & whales |
150 |
|
| Military Acadamy |
+3 |
|
Special |
|
Education |
Great General |
+50% Military Unit Production |
|
|
| Monastery (1/religion) |
+2 |
|
0 |
|
Meditation |
Monastery's religion |
+10% research, can train religion's missionaries in city |
60 |
|
| Monument |
+1 |
|
0 |
|
Mysticism |
|
Obsolete with Calendar (Astronomy ) |
30 |
|
| Nuclear Plant |
|
|
0 |
|
Fission |
Factory, uranium |
With uranium, provides power for a factory, small chance of nuclear meltdown |
250 |
|
| Observatory |
|
|
0 |
|
Astronomy |
|
+25% research, can turn 1 citizen to Scientist |
| |